A downloadable game for Windows and Linux
Beetlebum is an insect-themed, classic survival horror demo with pre-rendered backgrounds. It takes around 10-20 minutes to complete on a first time play-through, and supports both keyboard and gamepad input.
On a long night drive through the countryside, you fell asleep at the wheel.
You awake to find yourself in an unfamiliar location, as well as in an unfamiliar body.
You must escape.
Callum Mackay - Code, Art & Level Design
James Rodgers - Music & Sound Design
Keyboard controls can be found in-game.
Log in with itch.io to leave a comment.
Hello, I played this game and I really liked it, it was short and sweet, kind of difficult too but it was well balanced, good work :)
...What the hell did I just play?
I liked This!. Didn't find it super scary but I thought it was a lot of fun to play and made me wish for a longer version.
Really fun game. I love the classic survival horror games and this did an incredible job at emulating them. Can't wait to see more. Keep it up!
Great and short game. I preferred not to use the pistol much as I found the sight a little bad in small spaces, but I liked the ambience and the clear inspiration in resident evil.
I had a whole lot of fun playing this, you've nailed the aesthetic and the ambience! I even managed to get through it in a pretty respectable time once I knew where I was going, haha!
really good game
Hey, this is really good! I had lots of fun playing through the demo. I also wanted to report three bugs (no pun intended? unless...) that I found during my playthrough.
When you go through the door in which you have to use the 1F key, there's a long hallway with two enemies. I got too close to the horizontal wooden boards on the right side, and my character collided with them and started floating. This bug actually softlocked me, enemies couldn't attack me (they'd just roam below me) but I also couldn't use the doors, and the camera triggers wouldn't work. I didn't find any fix for it so I just restarted my playthrough.
In my second playthrough I avoided the wooden boards, but one of the enemies (the one that is not on this screenshot) spawned behind the wall and it was stuck outside of the room until I went out and gone inside the room again.
The third bug that I found is that when you pick up objects you get a little message that says what you got. I could still move and interact with stuff while seeing this message (I'm not sure if it's supposed to freeze the game while it's shown?), but enemies were frozen until I pressed the interact button to hide the message. So basically I could still play after picking up objects while the message was onscreen, but enemies were stuck and couldn't do anything to me.
Aside from that, I had lots of fun playing! This has so much potential and the setting is quite interesting. I also appreciate all the options that you implemented, like disabling the dithering and the color limits, along with a speedrun timer. The analog movement is also really good, I prefer tank controls personally and used them through the demo, but analog movement is a nice option for people who are not too comfortable with the tank movement style.
Overall, I really enjoyed the demo, it's very well done. Looking forward to the full release!
Hey thanks for playing & leaving such detailed bug reports!
Wooden boards was known about but somehow forgot to fix it, but being able to move before accepting the item prompt is a new one (though I’m 90% sure of the cause)!
Cool game! I love the feel of the game, even the tank controls. Brings back lots of memories of playing Resident Evil. I hope to see more of this game get released.
hot dang this was a fun ride ! now you will need to take responsibility after getting me hooked and provide more of this :D i will have a vid of it and i hope you wont mind my trash commentary :D