v1.2 - Graduation Overhaul


To celebrate graduating from uni, I’ve overhauled this shader demo to improve several aspects:

  • Simplified shader code
  • More accurate vertex snapping
  • Metal shader now uses single texture instead of cubemap
  • Bug fixed lighting and environment fog
  • Lighting mode set to Lambert instead of Lambert Wrap
  • Banding & dithering is now performed as a post-process step rather than at the spatial level

Files

index.zip Play in browser
Jun 29, 2021
godot-psx-style-demo_v1.2_win.zip 12 MB
Jun 29, 2021
godot-psx-style-demo_v1.2_x11.zip 13 MB
Jun 29, 2021

Get Godot PSX Style Demo

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