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Godot PSX Style Demo

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Devlog

  • v1.3.1 Released
    April 30, 2022 by MenacingMecha
    2
    Added LCD overlay options, courtesy of https://github.com/ScriptsEngineer LCD overly & fog toggles now toggle visibility of related options... Continue reading
  • v1.3 Released
    October 14, 2021 by MenacingMecha
    Updated the demo with the following: Light volume shader, to create effects like fake light shafts Increased resolution to 320x240, a much more common PS1 resolution than 256x224 Expanded the “tips... Continue reading
  • v1.2 - Graduation Overhaul
    June 29, 2021 by MenacingMecha
    1
    To celebrate graduating from uni, I’ve overhauled this shader demo to improve several aspects: Simplified shader code More accurate vertex snapping Metal shader now uses single texture instead of cu... Continue reading
  • v1.1 - Inktober 2020 Demo Disc Update
    November 24, 2020 by MenacingMecha
    2
    Following the release of Inktober 2020 Demo Disc , I’ve updated this project to include all the new functionality implemented in that project. Enjoy!... Continue reading
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