v1.2 - Graduation Overhaul
Godot PSX Style Demo » Devlog
To celebrate graduating from uni, I’ve overhauled this shader demo to improve several aspects:
- Simplified shader code
- More accurate vertex snapping
- Metal shader now uses single texture instead of cubemap
- Bug fixed lighting and environment fog
- Lighting mode set to Lambert instead of Lambert Wrap
- Banding & dithering is now performed as a post-process step rather than at the spatial level
Files
index.zip Play in browser
Jun 29, 2021
godot-psx-style-demo_v1.2_win.zip 12 MB
Jun 29, 2021
godot-psx-style-demo_v1.2_x11.zip 13 MB
Jun 29, 2021
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Godot PSX Style Demo
PS1 shader demo in Godot (Available free under MIT License)
Status | Released |
Author | MenacingMecha |
Tags | demo, Godot, ps1, PSX (PlayStation), Retro, Shaders, tech-demo |
More posts
- v1.3.1 ReleasedApr 30, 2022
- v1.3 ReleasedOct 14, 2021
- v1.1 - Inktober 2020 Demo Disc UpdateNov 24, 2020
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