Godot N64 Shader Demo
Godot N64 Shader Demo
Available on GitHub (MIT License)
A collection of shaders and materials for Godot engine that aim to recreate the following aspects of the N64 aesthetic:
- 3-point texture filtering
- Light anti-aliasing
- Linear mip-map filtering
- Horizontal blur across the screen
- Limited color depth
- Hardware dithering to hide color banding
- Shiny chrome-like metallic surfaces
- Billboard sprites
- Fog to limit draw distance
Demo Controls
- Space: Toggle camera and object movement
- R: Reset scene
Tips for best results
- Use very low poly models
- Prefer smooth-shading over flat-shading wherever possible
- Keep textures as low resolution as humanly possible
- Huge blurry texels are the cornerstone of the N64 look
- Make sure filtering is disabled - the filtering is handled in the shader
- Make sure mip-maps are enabled
- Rely on a mix of vertex colours and texture maps, instead of higher detailed texture maps wherever possible
- Keep your internal resolution low
- Resolution on N64 is a complicated affair. While the system would output to video at certain specific resolutions, games themselves would have their own separate internal resolutions
- These internal resolutions could vary wildly between games, but 320x240 seems to be the most common choice
- That being said, you can easily go widescreen by using a 16:9 resolution with similar height
- Use as basic of a lighting set up as you can get away with
- Modern lighting techniques are a very easy way to break the illusion of appearing like early 3D!
- Where possible, prefer to use white ambient light, with vertex colours on geometry to fake lighting
Floor texture (available under CC-0): https://stealthix.itch.io/rpg-nature-tileset
Download
Download
godot-n64-shader-demo-v1.x_windows.zip 15 MB
Version v1.0.3 Mar 14, 2023
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godot-n64-shader-demo-v2.x_linux.zip 25 MB
Version v2.0.1 Apr 13, 2023
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godot-n64-shader-demo-v2.x_html5.zip 7 MB
Version v2.0.1 Apr 13, 2023
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godot-n64-shader-demo-v2.x_windows.zip 25 MB
Version v2.0.1 Apr 13, 2023
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godot-n64-shader-demo-v1.x_linux.zip 16 MB
Version v1.0.3 Mar 14, 2023
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godot-n64-shader-demo-win.zip 13 MB
Version 1 Oct 28, 2021
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godot-n64-shader-demo-windows.zip 14 MB
Version v1.0.2 Jun 09, 2022
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godot-n64-shader-demo-linux.zip 15 MB
Version v1.0.2 Jun 09, 2022
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godot-n64-shader-demo-x11.zip 14 MB
Version 1 Oct 28, 2021
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godot-n64-shader-demo-html5.zip 4 MB
Version v1.0.2 Jun 09, 2022
Development log
- v1.0.2Jun 09, 2022
Comments
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Really cool tool! But I'm having a few issues.
From what I understand, if I want to have an object be rendered in the scene I need to put it inside the N64 layer, childed under 'Sub Viewport', but if I want to do this with a character controller, it removes the ability to turn the camera.
I'm assuming I need a way to render the layer onto the player camera, but I'm not sure how I'd go about doing this.
I'm new to Godot so this might be a really simple fix and I'm just missing it.
this is quite epic. i might make a use of it, like a first person game most likely.